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61. Drone Skill Changes Clarification - in Player Features and Ideas Discussion [original thread]
By the above description, you only need Scout Drone Operation 5 to get Light Drone Operation and Medium Drone Operation to 5 as well as Drone Avionics 5, thereby making training Combat Drone Operation completely pointless as it will not effect any...
- by Minty Aroma - at 2014.05.07 00:50:00
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62. Drone Skill Changes Clarification - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: Spend 2 weeks getting both to level 5. Never worry about this again and enjoy the better performance in your drones. You have a month. Issue is, is that if I spend the 8 or so days on Combat Drone Operation just for it t...
- by Minty Aroma - at 2014.05.07 00:28:00
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63. Drone Skill Changes Clarification - in Player Features and Ideas Discussion [original thread]
Can we get some clarification on how the drone skills are going to work out by a dev? In the dev blog: Quote: We are also splitting the current Combat Drone Operation skill into two new skills, Light Drone Operation and Medium Drone Operation...
- by Minty Aroma - at 2014.05.06 23:41:00
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64. Access to Older Ship Models on the Noble Exchange - in Player Features and Ideas Discussion [original thread]
Hasril Pux wrote: One of the biggest draws to this game for me was the outlandish and asymmetrical design of some of my favorite ships, such as the old Scorpion, the old Stabber and the old (recently lost) Tristan model. And, call me a weir...
- by Minty Aroma - at 2014.05.05 17:23:00
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65. 3 suggestions to enhance eve for every player - in Player Features and Ideas Discussion [original thread]
George Wizardry wrote: 3. Have low-sec space patrolled by Concord but at a slower response time then high-sec e.g 10 seconds extra per level below 1.0 for security zones .04 -0.06 plus no player penalty if they attack another player and escap...
- by Minty Aroma - at 2014.05.05 17:20:00
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66. JumpClone Naming - in Player Features and Ideas Discussion [original thread]
Make this a thing CCP
- by Minty Aroma - at 2014.05.05 17:15:00
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67. Ancillary Hardeners (rough idea) - in Player Features and Ideas Discussion [original thread]
Dr0000 Maulerant wrote: The idea is a shield hardener that has selectable resistances and uses cores from racial isotopes as fuel. Bear with me on the numbers here, this is really just roughing out the idea. I would add a separate armor module ...
- by Minty Aroma - at 2014.05.05 17:15:00
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68. Make Interceptors actually hard to lock - in Player Features and Ideas Discussion [original thread]
Lothros Andastar wrote: Quote: Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track,...
- by Minty Aroma - at 2014.05.04 13:50:00
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69. Make prostitutes, dancers, slaves function like boosters - in Player Features and Ideas Discussion [original thread]
drillerkiller2004 wrote: Quote: And this is EvE, not countries. Distopic universe. Actually you're wrong. It's a game What? EVE IS LOVE, EVE IS LIFE!
- by Minty Aroma - at 2014.05.04 13:49:00
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70. SoCT Ships - in Player Features and Ideas Discussion [original thread]
If skills were added to the deal, maybe make it use all 4 race's skills for it's different weapons systems, such as 5% damage per level to medium energy turrets for Amarr BC, missiles for Caldari BC, projectiles for Minny BC and hybrids for Gallen...
- by Minty Aroma - at 2014.04.20 14:26:00
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71. SoCT Ships - in Player Features and Ideas Discussion [original thread]
Carmen Electra wrote: Minty Aroma wrote: Tried looking for them, pretty sure you can't get them with LP Yeah, I think you might be right. Looks like 5-run BPCs were given out with the CE and that's it. That's what I remember, so they w...
- by Minty Aroma - at 2014.04.15 16:08:00
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72. SoCT Ships - in Player Features and Ideas Discussion [original thread]
Tried looking for them, pretty sure you can't get them with LP
- by Minty Aroma - at 2014.04.15 15:45:00
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73. SoCT Ships - in Player Features and Ideas Discussion [original thread]
The Gnosis, like it or not it's one versatile mofo able to fit a decent tank and still pump out a decent amount of dps with multiple weapons systems. Now the supply of these great ships will dry up at some stage, so I am proposing that CCP introdu...
- by Minty Aroma - at 2014.04.15 15:23:00
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74. New PVE idea - in Player Features and Ideas Discussion [original thread]
There's nothing stopping CCP from adding powerful rats to these when the rewards start to add up. They have already created some hard-hitting rats such as officer BSs and incursion gatecamp rats. They can go further.
- by Minty Aroma - at 2014.04.02 23:10:00
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75. ACTUAL Utility slots - in Player Features and Ideas Discussion [original thread]
I think some people struggle with the term 'balanced', for some reason reading it as 'making it the same'. The amount of threads that complain about that missiles are 'unbalanced' as they can't do the same things guns can, or that armour and shi...
- by Minty Aroma - at 2014.04.02 22:57:00
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76. A few skin-deep mods to EVE. - in Player Features and Ideas Discussion [original thread]
To what extent are we allowed to mod eve on our side? For example, a friend of mine wants to replace some of the sound files to make lasers go 'pew pew pew' and a titan's DD to go 'IMA FIRIN MA LAZOR... BLAAARRRRGGGGHHHH!' Is it also possible to c...
- by Minty Aroma - at 2014.03.29 13:08:00
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77. Marauder Idea - in Player Features and Ideas Discussion [original thread]
Spc One wrote: Boudacca Sangrere wrote: So, without further ado, I propose the "mini" carrier! Now, it is important to properly balance this thing of course. So, being able to field a full flight of sentries, OR heavies should be the base ...
- by Minty Aroma - at 2013.12.31 12:21:00
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78. Hull Tanking: compendium of ideas......and proposition... - in Player Features and Ideas Discussion [original thread]
Near release, Gallente was the hull tanking race, hence the larger hull hp pools you see today. But players saw how stupid hull tanking was and barely used them, so CCP changed them to predominantly armour. Those modules still have a use for the b...
- by Minty Aroma - at 2013.12.31 12:13:00
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79. EWAR frigs almost as good as recons? inties bubble immunity? dictors? - in Player Features and Ideas Discussion [original thread]
Do you need a tissue?
- by Minty Aroma - at 2013.09.27 09:22:00
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80. New weapon ideas. - in Player Features and Ideas Discussion [original thread]
Ken 1138 wrote: Mournful Conciousness wrote: I hadn't thought of the possibility of new weapons before. I agree with the previous post, you have just described hybrids (except for the different damage combo). What eve does not have is an e...
- by Minty Aroma - at 2013.08.22 10:23:00
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